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Phoenix Run Series | About Us
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About Us

Phoenix Run is a transmedia franchise consisting of a Web series, a console/mobile video game, a comic book series, and an interactive digital comic, as well as episodic online/mobile content, all with integrated branding opportunities.

 

Set in a near post pandemic future where Superheroes and Zombies exist, a street-smart smuggler takes a job hijacking a vaccine shipment, and finds himself in possession of an experimental serum that could cure the world’s Superhuman pandemic…

 

Additionally, a series of ancillary media opportunities including publishing, a social networking game, Web series, mobile applications, and ‘alternate reality’ games, will further extend and enhance the Phoenix Run franchise via non-traditional media platforms.

Z STRAIN – The unknown virus that infected the Powerhumans. The Z Nano inside them mutates the virus and bonds with it, creating the Z Strain. The Z Strain mutates within the human body, causing similar effects of the Z Nano, but instead of enhancing the human body the Z Strain distorts it into a blood-craving monster.

STAGES OF Z-STRAIN

INFECTED – Everyone is infected in some way or another. The early stages have very few visible symptoms, as the virus lays dormant for up to two weeks. The infection is permanent and must be constantly maintained with vaccines to avoid a progression of the disease.

Z STRAIN – The unknown virus that infected the Powerhumans. The Z Nano inside them mutates the virus and bonds with it, creating the Z Strain. The Z Strain mutates within the human body, causing similar effects of the Z Nano, but instead of enhancing the human body the Z Strain distorts it into a blood-craving monster.

RULES/Z INFO

Humans – Regular people infected with the Z Nano causing minor resistance to hunger and other damage. Infection levels vary in severity, requiring anything from an oral dose of meds once a month to a daily shot.

Actives – Nanoviral breakdown of the tissues and brain occur in these individuals. The longer a person remains in an active state, the less likely their chances of recovering. Three weeks without a dosage of meds is considered the standard point of no return. Actives can survive up to the peak of Nano replication, at which point the cells within them consist more of Nano bots than actual cells, literally crumbling apart and decomposing. The consumption of organic matter slows the degradation process, particularly in humans.

Powerhumans – A tiny portion of the population is born with enhanced biological functions due to the original super-soldier construction of the Z Nano.

Variants

Super Actives – People in extreme distress during a time when they have not had a vaccination can sometimes experience massive muscle growth and stamina as the Nanovirus inside them attempts to transform them into a stronger predator. This physical power comes at a cost however, as they become far more difficult to turn back into humans. Their bodies will generally burn out from the stress,within a matter of days.

Feral Actives – Some colonies in the Wasteland area are full of half-starved people driven mad by constantly teetering on the edge of death. These places seem more like what you would expect to find in a Zombified area with Shambling husk people living entirely on blind instinct. Generally to stay alive, Ferals must be extremely cunning and without fear.

Corpse Bloat – Bodies of larger Actives have a tendency to fill up with methane during the Nanovirus’s frantic attempts to capitalize on the organic matter. These bodies are hazardous to other humans as they can often rupture and spray an area with extremely virulent Nanos.

Active Dead – Prematurely killed Actives or seriously infected humans who die before their body is fully destroyed can often continue functioning for up to 24 hours. As the Nano virus in the body is attempting to continue its survival, bites or fluid transfers from the Active Dead are exceedingly dangerous.